
When things panned out so that Square Enix eventually found itself in possession of the Brand, it seemed to us the time to start negotiations, as it didn’t seem like it would be a Brand that they’d want to develop as a publisher. Jason Garber: We always felt that Carmageddon was “our” Brand, and no-one else could do it the way we could. Pramath Parijat: What prompted the move to buy back the rights to the series, and then crowd fund a reboot? Do you feel Carmageddon is still relevant in today’s gaming market? "We will be as violent and humorous as ever and leave it up to the tabloid newspapers to judge if we are controversial, because I doubt that gamers or the industry as a whole would see the game as such." And the best part of extended time spent away from a loved one is that once you are reunited there’s a hell of a lot of fun to be had. It made us think, ponder and scheme what we could do if we could get our hands on it again. Jason Garber: We had to watch and wait from the sideline for all these years, while various attempts were made to reboot the Brand by its previous owners, and they all foundered before release (not counting the awful TDR2K – of which we do not speak). How did that huge amount of intervening time factor into the game’s development? Pramath Parijat: It’s been more than a decade since the series’ last release, and even longer since you guys worked on it. And so to answer your question, I am both elated and ecstatic. As a matter of fact, I had gone into a semi-retirement in darkest Cornwall where I spent my days shooting cans and drinking moonshine, but when I got the chance to yet again be involved with my darling Carmageddon, I packed up my guns and demi-johns and drove full-tilt back to the Island and the Stainless Studio. We loved the work and result of the first two games, but this one is a New Dawn for the Brand. Jason Garber: Actually, we see this as a new beginning. How does it feel to be working on the franchise again?
CARMAGEDDON REINCARNATION ANIMATED SERIES
Pramath Parijat: So this is Stainless Game’s third Carmageddon game- you return to the series after having taken a break from the third installment. We caught up with Jason Garber, Publishing Director of Stainless Games to know more about the awesomeness that they plan to bring with Reincarnation. But that did not stopped Stainless Games from developing a sequel, titled Carmageddon II: Carpocalypse Now which saw even more controversy.įifteen years later Stainless Games are back with the latest incarnation in the series, Carmageddon Reincarnation. The game garnered praise among gamers but also attracted a lot of controversy facing bans in countries like Germany and United Kingdom.
CARMAGEDDON REINCARNATION ANIMATED MOVIE
Back in 1997 Stainless Games released Carmageddon, a vehicular combat game inspired by the 1975 cult classic movie Death Race 2000.
